Roblox Head of Product Reflects on Design in the Metaverse

For instance, when creating ideas for a live performance, we cease and take into consideration massive moments that generate pleasure in the true world. Take into consideration that feeling you get when the jumbotron reveals you within the viewers, even for a second. We might recreate that digitally, however why cease there? Why not transport the viewers members onto the stage to affix the artist, see how they’re taking part in their devices, and even be part of them by displaying off your dance strikes? As an alternative of adjusting the visuals or setting items on a stage, we will transport the viewers to a wholly new world, the place the legal guidelines of gravity are upended, creating shock and delight. It’s not sufficient to only recreate actuality, we should make the most of the total potential of the metaverse to create a really distinctive second.

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